<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DETOUR Devlog - itch.io</title><link>https://ryanpond.itch.io/detour</link><description>[IN DEVELOPMENT] A road-trip game where every shortcut is dangerous and every safe road is longer.</description><item><guid>https://ryanpond.itch.io/detour/devlog/1675406/day-4-turning-out-the-lights</guid><title>Day 4 — Turning Out the Lights</title><link>https://ryanpond.itch.io/detour/devlog/1675406/day-4-turning-out-the-lights</link><pubDate>Thu, 24 Sep 2026 11:48:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMjIxNDc1LnBuZw==/400x224%23c/pTMiVW.png" class="post_image"/><p>Day 3 was mostly about making the car feel better. Day 4 was about making the world around it feel like a place. Up until now, DETOUR had been taking place on what was basically a perfectly visible ro...</p>]]></description></item><item><guid>https://ryanpond.itch.io/detour/devlog/1674261/day-3-boat-not-spaceship</guid><title>Day 3 — Boat, Not Spaceship.</title><link>https://ryanpond.itch.io/detour/devlog/1674261/day-3-boat-not-spaceship</link><pubDate>Wed, 23 Sep 2026 13:10:29 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTk5ODUzLnBuZw==/400x224%23c/Iqg4L6.png" class="post_image"/><p>At the start of Day 3, DETOUR was technically doing most of the things I needed it to do. You could drive. You could dodge obstacles. You could collect fuel. You could choose between a shortcut and a...</p>]]></description></item><item><guid>https://ryanpond.itch.io/detour/devlog/1673077/day-2-making-the-hud-disappear</guid><title>Day 2 — Making the HUD Disappear</title><link>https://ryanpond.itch.io/detour/devlog/1673077/day-2-making-the-hud-disappear</link><pubDate>Tue, 22 Sep 2026 11:40:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTc2MDU2LnBuZw==/400x224%23c/RhDL99.png" class="post_image"/><p>Day 1 was about answering one question: Can I get DETOUR playable from start to finish? The answer was yes. It was ugly, almost everything was made from colored rectangles, and the UI looked like debu...</p>]]></description></item><item><guid>https://ryanpond.itch.io/detour/devlog/1671506/day-1-from-zero-to-a-complete-ugly-prototype</guid><title>Day 1 — From Zero to a Complete Ugly Prototype</title><link>https://ryanpond.itch.io/detour/devlog/1671506/day-1-from-zero-to-a-complete-ugly-prototype</link><pubDate>Mon, 21 Sep 2026 01:38:26 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTQyNjcyLnBuZw==/400x224%23c/RMR5w0.png" class="post_image"/><p>I started this game jam late. Work ate the first few days, which left me with seven days to go from an empty Godot project to a finished submission for GoedWare Game Jam #17. The theme is: THE LONG WA...</p>]]></description></item></channel></rss>